
I also loved being able to drive offroad between trees in FH4. So to was driving on wet in spring vs dry on summer. For example in winter there were no leaves so you could see into the distance which also changed how you played eliminator. Each season was drastically different both visually and driving wise. Everyone is coming in with different perspectives, expectations and past experiences from similar games or titles.įor me I much prefer the FH4 map over the FH5 map. I think that’s largely a missed opportunity here. If you could get issues of proportionality sorted out, your freeroam experience would give you the impression that you do have access to a country to drive around. That could be a good asset but it’s largely tucked out of the way for some reason. There’s a well authored river in the north of the map. Any other quick attempt, should put you on the roof. There should be only one way to cross Mexico quickly - with the highway. I’d strip out 80% of the farmland, 50% of the cactus areas and replace them with treacherous areas - like the areas near the railway - that would be hard for an all terrain vehicle to handle if it leaves the back roads. You can cross the map quickly with flat terrain/gentle rolling hills. There’s waaay too much flat terrain/gentle rolling hills. They need far larger areas for snow for whatever relevant season – but bar that the map’s problem isn’t diversity, it’s proportionality. I applaud their ‘diversity’, lol & attention to detail. Going forward, I hope that the new ForzaTech engine FM8 and FH6 will be running on will help foster a new map design philosophy at PGG, one where the map isn’t 75% rocks and fields with roads double the width of a four lane highway. Meanwhile Beam is able to cram more meaningful gameplay situations in a map that’s hardly a quarter of the size FH5’s map is. The Horizon maps, especially 4 and 5’s have so much wasted space.
#FORZA HORIZON 5 MAP FULL#
They felt way more compact and full of diverse but realistic environments for driving.


I remember trying out Beam.NG and was astounded the devs managed to waste virtually no space at all for their maps. No expressways, cliffside paths, drainage ditches, narrow back alleys, parking garage, touge roads, the list goes on. Ignoring scenery, there’s plenty of road environments we haven’t ever seen in a Horizon title at all. What I would consider a diverse map is one that has many gameplay opportunities and sections of the map (preferably intertwining and intersecting routes) that appeal to certain car disciplines. Sure, it could be through a jungle, or sand dunes, or arid field (all of which are environments seen in Horizon 3 by the way) but it all plays the same. The entire map is clearly designed so an X class AWD swapped Lamborghini can fly through it at 150+ MPH. Sure, VISUALLY the map can look pretty varied at times but you know what doesn’t seem to vary at all? The map was touted as being “the most diverse map in Horizon history” but in the end it feels like more of the same.
